Large City: J̼osukēge Ji̊ Qi̊v

J̼osukēge Ji̊ Qi̊v

J̼osukēge Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceFtiyāobāt Region
RegionRarǐ-no Heath
Founded1073
Community LeaderLord Tshêj
Area157 km2 (62 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation3876 m (12716 ft)
Average Yearly Precipitation202 cm/y (79 in/y)
Population37134
Population Density236 people per km2 (598 people per mi2)
Town AuraEnchantment
Naming
Native nameJ̼osukēge Ji̊ Qi̊v
Pronunciation/ˈj̼osuc/ /ge/
Direct Translation[difference] [ready]
Translation[Not Yet Translated]

J̼osukēge Ji̊ Qi̊v (/ˈj̼osuc/ /ge/ [difference] [ready]) is a subtropical Large City located in the Ftiyāobāt Region of the Tetburland.

The name J̼osukēge Ji̊ Qi̊v is derived from the Goblin language, as J̼osukēge Ji̊ Qi̊v was founded by Cúoīs Mbó̄kīb 'Cosmicola Zena' Ermb Ra̋chī Ya̋mpf̄̄ Cōkī́̄ Mä̂, who was culturaly Tauran.

Climate

J̼osukēge Ji̊ Qi̊v has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). J̼osukēge Ji̊ Qi̊v receives an average of 202 cm/y (79 in/y) of precipitation, most of which comes in the form of rain during the fall. J̼osukēge Ji̊ Qi̊v covers an area of nearly 157 km2 (62 mi2), and an average elevation of 3876 m (12716 ft) above sea level.

Overview

J̼osukēge Ji̊ Qi̊v was founded durring the late 12th century in winter of the year 1073, by Cúoīs Mbó̄kīb 'Cosmicola Zena' Ermb Ra̋chī Ya̋mpf̄̄ Cōkī́̄ Mä̂. The establishment of J̼osukēge Ji̊ Qi̊v suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

J̼osukēge Ji̊ Qi̊v was built using the conventions of Tauran durring the late 12th century. Naturaly, all settlmentss have their own look to them, and J̼osukēge Ji̊ Qi̊v is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

J̼osukēge Ji̊ Qi̊v is buildings are grouped arround an odd layout of spacious gravel streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround J̼osukēge Ji̊ Qi̊v, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around J̼osukēge Ji̊ Qi̊v makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.

Civic Infrastructure

J̼osukēge Ji̊ Qi̊v possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

J̼osukēge Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

J̼osukēge Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within J̼osukēge Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for J̼osukēge Ji̊ Qi̊v's parks.

J̼osukēge Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within J̼osukēge Ji̊ Qi̊v.

J̼osukēge Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

J̼osukēge Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

J̼osukēge Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

J̼osukēge Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

J̼osukēge Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

J̼osukēge Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

J̼osukēge Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain J̼osukēge Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

J̼osukēge Ji̊ Qi̊v has an Arcane Academy which provides higher education in the arcane sciences.

J̼osukēge Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. J̼osukēge Ji̊ Qi̊v's grid is powered by hydrogalvanic generators.

J̼osukēge Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

J̼osukēge Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

J̼osukēge Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

J̼osukēge Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for J̼osukēge Ji̊ Qi̊v's natural decorations nor waterways.

J̼osukēge Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

J̼osukēge Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

J̼osukēge Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

J̼osukēge Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

J̼osukēge Ji̊ Qi̊v's bank was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

Due to the actions of local Kami, spring is recurring in J̼osukēge Ji̊ Qi̊v.

The Guardian, Graven near J̼osukēge Ji̊ Qi̊v are known to be a mutant strain of the creature.

J̼osukēge Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves bloodletting to channel Transmutation energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 72
  • Farmers: 112
  • Farm Laborer: 154
  • Hunters: 112
  • Milk Maids: 100
  • Ranchers: 49
  • Ranch Hands: 107
  • Shepherds: 100
    • Farmland: 152249 m2
    • Cattle and Similar Creatures: 9283
    • Poultry: 111402
    • Swine: 7426
    • Sheep: 371
    • Goats: 74
    • Horses, Mounts, and Beasts of Burden: 3713

Craftsmen

  • Arms and Toolmakers: 74
  • Blacksmiths: 84
  • Bookbinders: 47
  • Buckle-makers: 51
  • Cabinetmakers: 86
  • Candlemakers: 128
  • Carpenters: 121
  • Clothmakers: 103
  • Coach and Harness Makers: 39
  • Coopers: 95
  • Copper, Brass, Tin, Zinc, and Lead Workers: 52
  • Copyists: 35
  • Cutlers: 30
  • Fabricworkers: 77
  • Farrier: 181
  • Furriers: 23
  • Glassworkers: 123
  • Gunsmiths: 76
  • Harness-Makers: 35
  • Hatters: 69
  • Hosiery Workers: 25
  • Jewelers: 40
  • Leatherwrights: 90
  • Locksmiths: 36
  • Matchstick makers: 53
  • Musical Instrument Makers: 55
  • Painters, Structures and Fixtures: 48
  • Paper Workers: 55
  • Plasterers: 49
  • Pursemakers: 62
  • Roofers: 39
  • Ropemakers: 37
  • Rugmakers: 34
  • Saddlers: 74
  • Scabbardmakers: 83
  • Scalemakers: 40
  • Scientific, Surgical, and Optical Instrument Makers: 23
  • Sculptors, Structures and Fixtures: 36
  • Shoemakers: 36
  • Soap and Tallow Workers: 130
  • Tailors: 212
  • Tanners: 47
  • Upholsterers: 52
  • Watchmakers: 50
  • Weavers: 128
  • Whitesmiths: 29

Merchants

  • Adventuring Goods Retellers: 26
  • Arcana Sellers: 25
  • Beer-Sellers: 50
  • Booksellers: 56
  • Butchers: 100
  • Chandlers: 97
  • Chicken Butchers: 99
  • Entrepreneurs: 39
  • Fine Clothiers: 90
  • Fishmongers: 90
  • Florists: 22
  • Potion Sellers: 60
  • Resellers: 168
  • Spice Merchants: 52
  • Wine-sellers: 79
  • Wheelwright: 58
  • Woodsellers: 34

Service workers

  • Bakers: 195
  • Barbers: 151
  • Coachmen: 53
  • Cooks: 137
  • Doctors: 75
  • Gamekeepers: 61
  • Grooms: 33
  • Hairdressers: 116
  • Healers: 99
  • Housekeepers: 116
  • Housemaids: 232
  • House Stewards: 103
  • Inns: 35
  • Laundry maids: 67
  • Maidservants: 112
  • Nursery Maids: 72
  • Pastrycooks: 137
  • Restaurateur: 161
  • Tavern Keepers: 176

Specialized Laborer

  • Ashworkers: 49
  • Bleachers: 34
  • Chemical Workers: 21
  • Coal Heavers: 74
  • In-Town Couriers: 80
  • Long Haul Couriers: 84
  • Dockyard Workers: 77
  • Gas Workers: 18
  • Hay Merchants: 32
  • Leech Collectors: 96
  • Millers: 77
  • Miners: 90
  • Oilmen and Polishers: 56
  • Postmen: 79
  • Pure Finder: 50
  • Skinners: 109
  • Sugar Refiners: 21
  • Tosher: 57
  • Warehousemen: 132
  • Watercarriers: 87
  • Watermen, Bargemen, etc.: 109

Skilled Laborers

  • Accountants: 49
  • Alchemist: 55
  • Clerk: 75
  • Dentists: 38
  • Educators: 107
  • Engineers: 56
  • Gardeners: 35
  • Mages: 28
  • Plumbers: 41
  • Pharmacist: 45
  • Professors: 16
  • Scientists: 27
  • Wizards: 16

Civil Servants

  • Adventurers: 36
  • Bankers: 49
  • Civil Clerks: 88
  • Civic Iudex: 43
  • Consultants: 24
  • Exorcist: 84
  • Fixers: 43
  • Kami Clerk: 69
  • Landlords: 70
  • Lawyers: 47
  • Legend Keepers: 62
  • Militia Officers: 309
  • Monks, Monastic: 106
  • Monks, Civic: 119
  • Historian, Oral: 88
  • Historian, Textual: 44
  • Policemen, Sheriffs, etc.: 82
  • Priests: 154
  • Rangers: 52
  • Rat Catchers: 60
  • Scholars: 59
  • Spiritualist: 65
  • Slayers: 21
  • Storytellers: 145
  • Military Officers: 119

Cottage Industries

  • Brewers: 119
  • Comfort Services: 128
  • Enchanters: 41
  • Herbalists: 42
  • Jaminators: 109
  • Needleworkers: 123
  • Potters: 61
  • Preserve Makers: 106
  • Quilters: 53
  • Seamsters: 232
  • Spinners: 128
  • Tinker: 39
  • Weaver: 103

Artists

  • Actors: 40
  • Architects: 14
  • Bards: 59
  • Costumers: 22
  • Dancers: 44
  • Drafters: 23
  • Engravers: 28
  • Fine Furniture Carpenters: 17
  • Glaziers: 39
  • Inlayers: 34
  • Musicians: 109
  • Painters, Art: 19
  • Playwrights: 39
  • Sculptors, Art: 32
  • Wood Carvers: 128
  • Writers: 119

Produce Industries

  • Butter Churners: 128
  • Canners: 106
  • Cheesmakers: 112
  • Ice Merchants: 16
  • Millers: 77
  • Picklers: 59
  • Smokers: 50
  • Stockmakers: 42
  • Tobacconists: 59
  • Tallowmakers: 82

13941 of J̼osukēge Ji̊ Qi̊v's population work within a Foundational Occupation.

22079 of J̼osukēge Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1114 (3%) are noncontributers.

Points of Interest

J̼osukēge Ji̊ Qi̊v has a conflict with a neighboring community. This usually isn't part of a larger war, but is instead a personal animosity between them. It may be the community has suffered at their enemy's hands, or they may have been the ones applying the suffering. Constant low-level skirmishes and trouble making go on between the two.

J̼osukēge Ji̊ Qi̊v is accessed from a nearby river via an intricate series of locks.

POI

History

The the a set of armbands of Wild Magic, an a set of armbands imbued with notable amounts of Wild Magic energies was created in J̼osukēge Ji̊ Qi̊v by in time immemorial, reportedly some time during the early 2nd century.

History